Poonsri's evidence of a high-level of academic achievement and research experience relative to User Experience Design and Math Gamification
The UX design - translator of the book namely “Don’t Make Me Think” by Steve Krug into Thai (2002). It has been the world bestseller for 13 years (2001-2013) in UX Design & usability for website & mobile applications. SE-Ed publisher spent two years testing many Thai authors to translate this book.
Scopus Q3: Vate-U-Lan, P. (2021). eLearning on Social Network Sites: A Disruption of Learning Management Systems from Thai Students’ Perspectives International Journal of Business and Globalisation 27(2), 273–286. https://doi.org/10.1504/IJBG.2021.112812
Scopus Q1: Vate-U-Lan, P. (2020). Psychological Impact of e-learning on Social Network Sites: Online students’ Attitudes and Their Satisfaction with Life Journal of Computing in Higher Education 32(1), 27-40, April 2020. https://doi.org/10.1007/s12528-019-09222-1
Presenter: Empowering Education by Artificial Intelligence and PISA Mathematics test of Shanghai in The Belt and Road Shanghai, Autumn 2019 Study Project: Policy and Practice: Teacher Professional Development at International and Comparative Education Research Institute, Shanghai Normal University, Teacher Education Center, UNESCO during 5-19 October, 2019
Takahashi, Y., and Vate-U-Lan, P. (2019). “Toward Understanding the Impact of Artificial Intelligence on Education: An Empirical Research in Japan ,” Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics ECIAIR, October 31, 2019, 433-440. https://doi.org/10.34190/ECIAIR.19.091
TCI Tier 1: Duangekanong, D., and Vate-U-Lan, P. (2019). “Development of an eLearning Model to Facilitate Internal Communication,” Nida Development Journal, 59(1), December 2019.
TCI Tier 1: Vate-U-Lan, P., Masouras, P., & Quigley, D. (2016). “Phygital Learning Concept: From Big to Smart Data ,” International Journal of the Computer, The Internet and Management (IJCIM), 24(SP3), 9.1–9.6.
Vate-U-Lan, P. (2017). “The Oxymoron of Serious Games in eLearning: Gender Differences from an Internet-based Survey in Thailand,” Proceedings of International Academic Conference on Teaching, Learning and E-learning in Budapest Hungary 2017 (IAC-TLEl 2017), 6–17, Budapest, Hungary: Czech Technical University in Prague, April 14-15, 2017.
Vate-U-Lan, P. (2014, 9-10 October). Redesign Principles of Game-Based Learning: Expectations from Stakeholders in a Developing Country. Paper presented at The 8th European Conference of Game-based Learning (ECGBL2014) Hosted by Research and Training Center for Culture and Computer Science (FKI) University of Applied Sciences HTW Berlin, Berlin, Germany 586-593
Vate-U-Lan, P. (2015). Transforming Classrooms through Game-Based Learning: A Feasibility Study in a Developing Country. International Journal of Game-Based Learning, Issue 1 Volume 5 (2015), 46–57. http://doi.org/10.4018/ijgbl.2015010104
Vate-U-Lan, P. (2013, 25-27 June). The Transition from Social Network to Gamification for Education: Knowledge Level of Thai Higher Education Students. Paper presented at the 57th World Assembly of the International Council on Education for Teaching (ICET 2013). Sukhothai Thammathirat Open University, Thailand
Scopus Q3: Vate-U-Lan, P. (2021). eLearning on Social Network Sites: A Disruption of Learning Management Systems from Thai Students’ Perspectives International Journal of Business and Globalisation 27(2), 273–286. https://doi.org/10.1504/IJBG.2021.112812
Scopus Q1: Vate-U-Lan, P. (2020). Psychological Impact of e-learning on Social Network Sites: Online students’ Attitudes and Their Satisfaction with Life Journal of Computing in Higher Education 32(1), 27-40, April 2020. https://doi.org/10.1007/s12528-019-09222-1
Presenter: Empowering Education by Artificial Intelligence and PISA Mathematics test of Shanghai in The Belt and Road Shanghai, Autumn 2019 Study Project: Policy and Practice: Teacher Professional Development at International and Comparative Education Research Institute, Shanghai Normal University, Teacher Education Center, UNESCO during 5-19 October, 2019
Takahashi, Y., and Vate-U-Lan, P. (2019). “Toward Understanding the Impact of Artificial Intelligence on Education: An Empirical Research in Japan ,” Proceedings of the European Conference on the Impact of Artificial Intelligence and Robotics ECIAIR, October 31, 2019, 433-440. https://doi.org/10.34190/ECIAIR.19.091
TCI Tier 1: Duangekanong, D., and Vate-U-Lan, P. (2019). “Development of an eLearning Model to Facilitate Internal Communication,” Nida Development Journal, 59(1), December 2019.
TCI Tier 1: Vate-U-Lan, P., Masouras, P., & Quigley, D. (2016). “Phygital Learning Concept: From Big to Smart Data ,” International Journal of the Computer, The Internet and Management (IJCIM), 24(SP3), 9.1–9.6.
Vate-U-Lan, P. (2017). “The Oxymoron of Serious Games in eLearning: Gender Differences from an Internet-based Survey in Thailand,” Proceedings of International Academic Conference on Teaching, Learning and E-learning in Budapest Hungary 2017 (IAC-TLEl 2017), 6–17, Budapest, Hungary: Czech Technical University in Prague, April 14-15, 2017.
Vate-U-Lan, P. (2014, 9-10 October). Redesign Principles of Game-Based Learning: Expectations from Stakeholders in a Developing Country. Paper presented at The 8th European Conference of Game-based Learning (ECGBL2014) Hosted by Research and Training Center for Culture and Computer Science (FKI) University of Applied Sciences HTW Berlin, Berlin, Germany 586-593
Vate-U-Lan, P. (2015). Transforming Classrooms through Game-Based Learning: A Feasibility Study in a Developing Country. International Journal of Game-Based Learning, Issue 1 Volume 5 (2015), 46–57. http://doi.org/10.4018/ijgbl.2015010104
Vate-U-Lan, P. (2013, 25-27 June). The Transition from Social Network to Gamification for Education: Knowledge Level of Thai Higher Education Students. Paper presented at the 57th World Assembly of the International Council on Education for Teaching (ICET 2013). Sukhothai Thammathirat Open University, Thailand