The Second International Conference on E-Learning and E-Technologies in Education (ICEEE2013) Lodz University of Technology, Poland, September 23-25, 2013
The Convergence of Augmented Reality and Education
The Seed Shooting Game: An Augmented Reality 3D Pop-up Book
Poonsri Vate-U-Lan
Assumption University of Thailand, Thailand
[email protected]
Abstract. The purpose of this research paper was to demystify: 1) a convergence of Augmented Reality (AR) technology as an educational multimedia and instructional design principles and 2) a divergence of learning outcomes and findings based upon the utilization of Augmented Reality 3D pop-up book, namely The Seed Shooting Game. This AR 3D pop-up book employed a storytelling technique for teaching English as a foreigner language for Year Three students, in Bangkok, Thailand. The population of this quasi experimental research was 484 Year Three Thai students who were studying in the second semester of 2011. 99 students were derived from purposive selection method as the samples. The statistics used to present data of this current paper were mean, standard deviation, t-test and bivariate correlation. This innovation was designed for blended learning environment which combined electronic curriculum material in traditional teaching mode. The research results presented the divergence between pre-test and post-test score of participants, the diversity of satisfaction levels of students who studied in this blended learning environment. This paper also presented the correlation between achievement and satisfaction towards to the developed curriculum material which reflected the confident to use AR technology for education in future.
Keywords: component; Augmented Reality, blended learning, e-learning, elementary level, innovation, multimedia, teaching English as a second language, 3D pop-up book
p. 171-175
ISBN: 978-1-4673-5093-8 ?2013 IEEE
The Seed Shooting Game: An Augmented Reality 3D Pop-up Book
Poonsri Vate-U-Lan
Assumption University of Thailand, Thailand
[email protected]
Abstract. The purpose of this research paper was to demystify: 1) a convergence of Augmented Reality (AR) technology as an educational multimedia and instructional design principles and 2) a divergence of learning outcomes and findings based upon the utilization of Augmented Reality 3D pop-up book, namely The Seed Shooting Game. This AR 3D pop-up book employed a storytelling technique for teaching English as a foreigner language for Year Three students, in Bangkok, Thailand. The population of this quasi experimental research was 484 Year Three Thai students who were studying in the second semester of 2011. 99 students were derived from purposive selection method as the samples. The statistics used to present data of this current paper were mean, standard deviation, t-test and bivariate correlation. This innovation was designed for blended learning environment which combined electronic curriculum material in traditional teaching mode. The research results presented the divergence between pre-test and post-test score of participants, the diversity of satisfaction levels of students who studied in this blended learning environment. This paper also presented the correlation between achievement and satisfaction towards to the developed curriculum material which reflected the confident to use AR technology for education in future.
Keywords: component; Augmented Reality, blended learning, e-learning, elementary level, innovation, multimedia, teaching English as a second language, 3D pop-up book
p. 171-175
ISBN: 978-1-4673-5093-8 ?2013 IEEE